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Vincent and Rin grow close, with Rin comforting him in his nightmares by playing the piano.
During one meeting, Vincent accidentally discovers that Rin is a cross-dressing man, which causes a rift between them following Vincent's shocked reaction.
The game's ending is affected by choices made by Vincent over the course of the story.
Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino, character designer Shigenori Soejima, and music composer Shoji Meguro.
He learns that Mutton is Dumuzid the Shepherd, and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family.
Vincent enters the nightmare world one last time, on the condition that he and the other men will be freed if he reaches the top of the tower.
The English localization was handled by Atlus USA, with the English-speaking actors being allowed to ad lib some lines.
Simultaneously, Vincent begins experiencing surreal nightmares where he and other men must ascend a tower while outrunning terrifying demons; if they fail in the dream, they die in real life.
The stress of his double life and the growing intensity of his nightmares eventually compel Vincent to end the affair with Catherine.
Following its release, the game received and was nominated for multiple industry awards.
It exceeded Atlus' sales expectations by having sold over half a million units worldwide by the end of 2011, and by 2017 had sold over one million copies worldwide.